On a week night you only manage to get in one game, you pack your terrain in 4 boxes, cart them over to gaming store, spent 1 hour setting up the terrain, start playing and your opponent rolls 3 x double 6's in a roll, not once but twice that night. I know its part of the game but does not make for a enjoyable game if you are on the tail end of it.
This happened many times over the 2 day Chain of Command competition at Cancon 2017, here players came from all over Australia to play.
In response to this I designed a card that allows double 6 +, rolls to occur but stops the double Phases 6+, rolls occurring in a roll, which allow players multiple Phases of play.
I am not trying to re write the rules, just providing another option, a house rule to utilize with the agreement between players.
|2 x laminated doubles cards|
Basically: each player retains a card which is placed with the blue side faced up.
When a player rolls double 6's+ he plays his double game Phase but also flips the card over to reveal the Yellow side.
|When the player once more rolls double 6's + he can play a double Phase and again flips the card over to the yellow side, etc.|
|If you are interested in obtaining a PDF copy to print out for yourself follow the link below :|
Double 6/s plus Card for Chain of Command game