Saturday, 29 April 2017

CHAIN OF COMMAND TRACKER "FINAL ONE"

FINAL CHAIN OF COMMAND TRACKER "MARK V"

On completion of  my MARK III version of my Chain of Command Tracker I constructed a larger tracker "Mark IV"  and packed it with all sorts of information. I thought this was going to be my final tracker but after using it while playing Chain of Command game, I found it was not as effective. It was much easier viewing the effect of rolling "Bad things happen" on a reference sheet rather than on the Tracker. 
I decided I needed to make a "simpler Tracker" but I also wanted one which looked a bit retro (WW 2 like).
Upon  viewing a imagine of a  1940 British wireless Set #18 , I decided to base my new design on it. 
Mark V Tracker made  completely from MDF , a couple of bolts and nuts, perspex, sheet metal, 2 x earth magnets and  painted Black and  German Field-grey. The white writing I painted by hand, I also painted some fake screws on the tracker.

The large dial records the Force Morale.
The effect of throwing the D6 for your Force's morale at the start of the game (with modifiers for -/+ for Green/Elite troops) is listed on the left side of the large dial.


The right side of the dial records the effect of reduced Morale suffered during the game which starts effecting the command of the troops when Force Morale drops to 4 and below.


Since the majority of players  game with Regular troops, I designed the tracker around these troops.
If Elites troops are used and there Force Morale drops to 4 or below, then add the modifier on the bottom right of the large dial, so Elites would add another Command dice.
If using Green troops the modifier would be minus another Command dice.


The smaller dial records the number of 5's rolled with the  Command Dice.
When the dial reaches 6 it is reset to 0 and the small perspex piece is moved up over the appropriate number of Chain of Command Dice, accumulated.

The clear perspex has 2 very small earth magnets in-bedded within the perspex.
The  small boxed area  has a thin overlay of sheet metal glued down on top of the MDF, this allows the magnets to adhere and allows for up/down movement of the piece of perspex.

Imagine shows 2 x Chain of Command Dice have been accumulated (available to be used) and 1 x pip has been accumulated on the Chain of Command Dice with the Force Morale set on 10.
The tracker can also accommodate 5 x 16 mm dice (for Regular troops) or 6 x 12 mm dice (for use with Elite troops) .  

This image compares the size of the  "Mark IV" and "Mark V"  tracker, 28mm figure thrown in for scale.
(As you can see, the Mark IV is packed with info)

Image of 1940 British wireless Set #18 which I loosly based my Tracker on .

Tuesday, 14 March 2017

CROMWELL TANK + SCRATCH BUILT CENTAUR TURRET 28 mm


This vehicle is from Warlord games and is a resin model,I also decided to tconstruct a scratch built Centaur turret -for more info on scratch building see ARVE  Turret,Churchill Trailer and Flame Projector   - to be used interchangeably with the chassis allowing more choices from the Chain of Command Support List. 

The Centaur Turret is carved from a block of MDF and  encased with thin  sheets of plastic styrene found in hobby stores. I also used bits of plastic sprue from Infantry figures as well as brass rods and Green Stuff. The trooper in the turret is a Late war Brit,used Green stuff to sculpt a beret and head set.

So now I have both a basic Cromwell or Centaur turret ready to match up with the chassis.

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CROMWELL TANK



CROMWELL CENTAUR TANK



Bottom view of the turret showing the MDF encased by the plastic stryene sheets.







The Centaur does not have a hull MG, I construct a pile of  gear and netting to cover the MG. It fits over the hull MG and is a snug fit,easily removed or added when required.







Saturday, 11 February 2017

HIGH STONE WALLS, Terrain

The High stone walls have been scratched built from 6mm MDF for use with 28mm miniatures in conjunction with Chain of Command game
The walls are classed as:
Major obstacles (over chest height of a man)


Image of Terrain, one of four gaming tables I made for Cancon 2017, here my Brits are hugging the high walls advancing towards the enemy's base line while Matthew's Panzer Grenadiers are trying stop me (Scenario 2 The Probe) 
I eventually made it but Matthew did put up strong resistants .
Infantry may climb over the wall but must be adjacent to the wall at the start of the Phase they declare their intentions of "climbing over the wall".

They are then placed immediately on the other side of the wall during the Phase they declared "to climb".

This counts as normal movement and the troops may not perform any other action. 

A Crusader AA Mk II smashes thru the wall

Fully Tracked vehicles are the only vehicles that are allowed to smash thru these walls using 2D6 of movement.  


The lower dice is discarded, leaving the higher dice for the vehicle to reach and smash thru the wall. 



While attempting the task, if doubles are rolled the vehicle is Temporally Immobilised

In the following Phases it may attempt to free itself by Activating the Driver and rolling 1D6.

 On a roll of:

5-6 its free and moves the number rolled in inches.

1 it becomes permanently Immobilised. 


Temporary or Permanently Immobilised vehicle will Double any Shock it suffers in subsequent Phases.

Break in the wall caused by a tracked vehicle allows Infantry to freely move thru the wall.

Troops venting thru the large gate and door.

Hole in the wall gives access but also provides hard cover for a firing position.


Using 6mm MDF cut strips 4.5cm x 30cm 

Using a Dremel type hand grinder in conjunction with a circular bur start to run the bur up and down in a circular motion to to give the wall a bit of texture. Also go over the top of the wall .

Continue grinding in cracks in the wall and detail exposed stones,finally using a disc cut into the top of the wall and sides to create flat stones. 


Measure and cut 3mm MDF for bases 3.5cm x 30cm.

Make a the middle of the base on both ends, place PVA glue on the bottom of the wall and glue in place.

Allow to dry be careful the walls are placed at right angles to the base and not leaning over.

trooper placed for scale

Use a Mitre box and hand saw to cut the sections in half ,cut into the base to give it a irregular shape with box cutters.

Using PVA add some rocks.

Clink on : low stone walls for more info on  base design.

Undercoat the walls with Black Primer and paint the walls with Vallejo Model Colour 886 Green Grey,2 coats are required.

Using a 50:50 mix of Stone Grey and Green Grey to dry brush the walls

Using a 50:50 mix of Green Grey and Iraqui Sand dry brush selected parts of the wall.

Using a 50:50 mix of off white and Green Grey paint select parts of the wall, you can increase the portion of Off white to suit . 

Light highlight with Stone wall grey to the lighter areas only. 
Paint the top of the walls with Carne Marron Tan and very lightly dry brush them with a 50;50 mix of Carne Marron Tan and Stonewall Grey.
Exposed stones in the wall are painted with Stone wall grey.

Finally use Oliver Grey to paint the green running from top to bottom in 2 or 3 places on the wall.(this will be the areas to add Woodland Green Blend in conjunction with PVA glue)

Brush on PVA glue to the base and flock.

I constructed a number of walls,2 x breached walls and a gate.

Wednesday, 1 February 2017

LOW STONE WALLS, Terrain

The Stone walls have been scratched build with MDF  for use with 28mm scale miniatures in conjunction with Chain of Command game
They are classed as:
  • Medium Obstacles(up to chest height of a man).
  • Hard Cover



Infantry may attempt to move over these walls using 2D6 of movement.

The higher dice rolled is discarded, leaving the lower dice for the Infantry unit to use in its attempt to reach and cross the wall.
 (Any troops that are unsuccessful in crossing the wall, may use the discarded dice to move closer to the wall).


Infantry portable Anti tank weapons maybe Activated by a Senior Leader to fire at Infantry in hard cover, doubling any HITS achieved.
Fully Tracked vehicles are the only vehicles that are allowed to smash thru these walls using 2D6 of movement.  

The lower dice is discarded, leaving the higher dice for the vehicle to reach and smash thru the wall. 



While attempting the task, if doubles are rolled the vehicle is Temporally Immobilised
In the following Phases it may attempt to free itself by Activating the Driver and rolling 1D6.
 On a roll of:
5-6 its free and moves the number rolled in inches.
1 it becomes permanently Immobilised. 

Temporary or Permanently Immobilised vehicle will Double any Shock it suffers in subsequent Phases.

Using 3mm MDF cut strips 3.5cm x 30cm and 6mm MDF 2.4cm x 30 cm

Use box cutters carve notches onto of the 6mm MDF strip this will be the top of the stone wall.

Make triangular cuts into the base portion of the MDF 


Using a Dremel type hand grinder in conjunction with a circular bur start to run the bur up and down in a circular motion to form the shape of the stones.

Continue with a fine fissure bur defining each stone.   

On the 3mm MDF base mark out the middle on both ends to help with locating the wall section.

Apply PVA glue to the base and position on the base using the pencil marks as a guide.

Once the glue is dry use a Mitre box to cut in half.

Measure and mark 2.3 cm down from the edge of one side and using a hand saw make 2 cuts to remove portion of the base. Mark this piece as your Master.

Use the master as a guide to scribe all the stones wall bases.

Use a hand saw cut along the lines marked to reveal a square end on one side only.


Option step: cut into the base to give it a irregular shape.

Prime MDF( best to prime the base as well) 

Paint the walls with Vallejo Model Colour 886 Green Grey,
2 coats are required.

Use a 50:50 mix of Green Grey and Off white 820 to dry brush the walls.

Finally use Reikland Fleshwash to colour random stones, once dry, use Offwhite  820 to Lightly dry brush wall.

Apply PVA with brush and add flock.

Completed flocking allow to dry, optional step is to spray  weak watered down PVA glue onto the flock .

Completed stone wall with breached wall and gate added.


Top view showing how the walls match up.

The indented cuts allows for some adjustments to be made to the walls for a better fit on the gaming mat.



Also allows for a nice fit .
Don't forget to make a number of gates, these where made from matches.

Break in the wall caused by a tracked vehicle allows Infantry to freely move thru the wall.